All the faces and hands are variations of the same mesh (with the exception of the nose on the guy middle row, left)--the basic geometry's the same; I just pushed and pulled vertices around to come up with the different characters.
I'm creating multiple characters in this project by re-using and altering one group of meshes.
Last of the singers--now I can concentrate on getting them all together and lighting them when I get back to it!
This is the last of the women--one more guy to go before I can start putting the whole group together!
I "cheated" on this one and gave him a new nose, but the rest of his face is still the original mesh I used for all the others.
5 down, 3 to go! I'm finally getting the hang of making hair.
These are just individual shots cobbled together in Photoshop, so none of the lighting or the drapery makes sense yet--just to get a sense of their relative heights. Three down, 5 more to go!
Way simpler textures than previous Blender projects and I'm liking them a lot more.
Another singer made from the original mesh--just added some glasses and earrings
Once I had the head modeled, I created a slightly more detailed sketch to get an idea of where to start for modeling the body.
The original "sketch"--I wanted the stylization of the character to come from relatively simple shapes in Blender, so I limited myself to starting with a very basic sketch to start off.